Answerables

Answerables
Game Based Learning System

Wednesday, April 16, 2014

Fraction Ninja

Fraction Ninja is a nice little iOS game that has users throwing shurikens at a stick to form the correction fraction.  It's a fun game that has high replay value as it has users playing through story or survival mode and tracks users progress.  It also has different achievements that the players must gets and shows the total number of correct and wrong answers.

I recommend checking out Fraction Ninja by clicking here!!

For my Pinterest board on Educational iOS Apps click here.
For my Edshelf collection on Educational iOS Apps click here.

Level it Books

Level it Books the wonderful iOS app for scanning a book and getting a Reading Level has just released an Android version.  This app is great for educators or parents looking to build a digital library of books for their kids by Reading Level.  Also, teachers can create a class list and monitor the  Reading Levels of their students, as well as manually search for books, and have a book of the day.

I highly recommend checking out Level it Books for Android by clicking here!!!

*Level it Books is an advertiser of Technology Tidbits.

Tuesday, April 15, 2014

Sphero for Education

Last week I was lucky enough to receive a Sphero from the generous people of Orbotix.  Kelly Tenkely just recently reviewed her Sphero which you can read all about here.  Basically, the Sphero is a programmable orb that can be used to play games, as a controller, or even integrate into education.  BTW, did I mention that it is waterproof too, and already has over 25 mobile apps to download.  This post is going to be the first in a series that focuses on the SPRK (Schools Parents Robot Kids) program.

The lessons in the SPRK program focus on Math, Physics, and Computer Science and are designed for 4th-5th graders.  Of course, these lessons use the Sphero robotic ball to complete a variety of educational activities that can be done in groups and are easy to integrate into any classroom.

The Sphero itself is a ball that can roll at a given speed (that can be programmed), can light up in any color (can be programmed), and connects to almost any mobile device via bluetooth.  Syncing of the Sphero is quite simple and just requires enabling blue tooth and rotating your finger on the device until the blue "tail" light of the Sphero is pointing directly at you the controller.

There are four educational apps (iOS/Android) for the Sphero that are listed below...

  • Sphero - This is the basic app of using Sphero to do updates as well as just drive around for free play.
  • Draw and Drive - A user draws a shape in a certain color on their device and the Sphero lights up in that color while following that pattern.
  • MacroLab - Uses a GUI (Graphical User Interface) to program the Sphero using simple commands/macros.
  • orbBasic - Uses a text based interface for more complex features of programming the Sphero.
Sphero has an excellent web page for free downloadable lesson plans (5) that can be used by teachers and students.  It includes a teacher guide, student guide, as well as a worksheet.

MacroLab Lesson #1 - Rate and Time

The first lesson is for students to use the Sphero to show that there is a linear relationship between time, speed, and distance.  Students will do this by programming the Sphero using the MacroLab app to travel at a particular speed for a certain amount of time and then measure the distance (using a tape measurer).  They will then use division to find out the relationship between speed, time, and distance. Afterwards, the students will be given a task to have the Sphero move to a given location and then return to them using their knowledge from the MacroLab lesson.

*All data will be recorded by the student in the downloaded worksheet.

Objectives (aligned to Common Core Math Standards)

  • Create a one-line program (macro) that moves Sphero at a steady speed for specified amount of time
  • Perform measurements to determine the distance traveled
  • Perform division to compare different measurements
  • Create a two-line (macro) program that moves the Sphero to a certain position and then moves it back to where it started
In starting out the teacher will provide the data for the student to use in their macro for programming their Sphero.  Using MacroLab is pretty straight forward, launch the app on the mobile device, create a new macro, add a roll command, set the roll to move at 20% speed for 3000 milliseconds (3 sec).  Finally, add a stop command to have the Sphero stop after completing the action.  Anybody familiar w/ DOS or programming using Scratch or Alice should have no problem picking this up.

A student will then put a piece of masking tape on the ground and place the Sphero there before tapping Play in the MacroLab.  Once the ball is done moving they will measure from the tape to the ball.

The second test will have the student modifying the macro to run at 6 seconds and then at 9 seconds recording the results.  At the end they will divide the distance of the 6 second experiment w/ the 3 second experiment, and also the distance of the 9 second experiment w/ the 3 second experiment.

Students should be able to notice that when something travels at a particular speed if it goes twice as fast it will goes twice as long forming a linear relationship.

Speed and Distance

For the second experiment the students will modify the macro to run again at 20% speed and 3000 milliseconds (3 sec) and record the data again (it should be similar to the first time).  Then they will modify it to run at 40% speed and 3000 milliseconds and run the test again recording how far it goes. Finally, they will modify the macro to run at 60% speed and run at 3000 milliseconds to see how far it runs and record the data.  At the end they will divide the distance from the 40% experiment to the 20% experiment, and also the distance from the 60% experiment by the 20% experiment.  

Again students should notice that if something travels twice as fast it should go twice as far again showing a linear relationship.

Fun Challenge

After the students have completed the previous two exercises a teacher can then give them a challenge to see if they can program the Sphero to go a certain distance and then have it return to them.  

To do this the students can modify the macro to roll for 40% speed and a delay of 5000 milliseconds (5 sec).  Then to modify it to roll at 20% speed w/ a heading of 180 degrees (which will cause the Sphero to return from the direction it came).  Finally, they need to add a stop command so the Sphero stops and then see if it has returned to them.  

The students have to determine what the correct value is for the delay to have it return exactly to them.

For more information on using Sphero in Education click here!!!

Stay tuned for my follow up post on 2D Geometry.

For my Pinterest board on Sphero click here.

Monday, April 14, 2014

iPracticeMath

iPracticeMath is a wonderful site for all things having to do w/ Math.  Recently, they updated their Algebra section w/ 30 new topics.  Also, this is a great site for finding worksheets, problem walk-throughs and more.  There is even an educational portal that allows for educators/parents to track student progress and generate detailed reports on how they are doing.

I highly recommend checking out iPracticeMath by clicking here!!!

iPracticeMath is a advertiser of Technology Tidbits.

Sunday, April 13, 2014

The Math Hunter

The Math Hunter is a new iOS game for helping students w/ their basic Math skills (i.e. addition, multiplication, subtraction, etc.)  This is a super fun app that has players trying to solve Math equations so they have the ability to shoot monsters w/ their bow before they reach the player (or bottom of the screen).  A nice feature is the ability to select which type of Math operation you want to work on (or can select multiple) as well as difficulty level.  Another nice bonus is the ability to defeat the monsters a few ways such as: upgrading your bow, bombs, freezing them, etc.

I highly recommend checking out The Math Hunter by clicking here!!!

For my Pinterest board on Educational iOS Apps click here.
For my Edshelf collection on Educational iOS Apps click here.

Friday, April 11, 2014

PiggyBot

PiggyBot is a fun free iOS app that teaches children about counting money and the value of money through a virtual allowance.  The way this works is an adult give them a set out of money and the child allocates on how they are going to: save, spend, and share their money.  They can also take pictures of items they want and upload them to use their "money" to purchase them.

I highly recommend checking out PiggyBot by clicking here!!!


Kahoot

Kahoot is a fantastic easy to use learning tool that can be used to Gamify a classroom.  The way this works is very similar to when a person goes to a restaurant/sports bar and then get a device to use to answer questions that are being displayed on the TVs.  The players then answer in real time and see the results up on the TV to see who was correct and leading w/ the highest score, etc.  Kahoot works very similarly like that.

The this works is the educators creates a free account and then the students join a session via a browser based device (this is great for mobile devices).  The educator then asks qu
estions (i.e. quizzes, polls, surveys, etc.) that the students try to answer first, while their results get displayed in real-time up on a screen.  The questions a user creates can include images, video, text, etc and is done through a very user friendly drag-n-drop interface.

This is a great tool for differentiating instruction as educators can find which areas that specific students may need help in.  Students can even be the leader and be the one to create a "Kahoot" (session) and quiz their peers.

I highly recommend checking out Kahoot by clicking here!!!

For my Pinterest board on Game Based Learning click here.
For my Edshelf collection on Game Based Learning click here.